Why Snake's Twist Isn't Shuffled Controls
The platformer's whole identity is shuffling controls. Snake almost copied that exact idea. Here's why that was the wrong call, and what a drifting arena does instead.
How the Platformer's Control Shuffle Actually Works
A breakdown of the keyMapping system that reassigns left/right/jump every level, why level 1 is always normal, and why the dash ability deliberately ignores the shuffle entirely.
Adding Mobile Controls Without Changing the Game
The platformer had zero touch support until now. The constraint that shaped the whole approach: touch buttons had to sit in physical key positions, not represent fixed actions.